-- ╭─────────────────────────────────────────────────────────╮ -- │ FUNCS │ -- ╰─────────────────────────────────────────────────────────╯ local M = {} local wezterm = WEZTERM local types = require("types") -- Set the leader icon wezterm.on("update-status", function(window, _) if window:leader_is_active() then types.leader.icon = types.leader.on else types.leader.icon = types.leader.off end end) ---@function Function to render the leader icon ---@return string leadericon The leader icon function M.leader_component() local prefix = types.leader.padding.left or types.leader.prefix or " " local suffix = types.leader.padding.right or types.leader.suffix or "" local leaderstr = prefix .. types.leader.icon .. suffix return leaderstr end ---@function Function to convert a number to its ordinal string representation ---@param n string The number to convert ---@return string The ordinal string representation function M.ordinal(n) local suffixes = { "th", "st", "nd", "rd" } local mod100 = n % 100 return n .. (suffixes[(mod100 - 20) % 10 + 1] or suffixes[1]) end ---@function Function to format the tab title ---@param title string The original tab title ---@return string new_string Formatted string function M.format_tab_title(title) if title ~= "default" then return title .. wezterm.nerdfonts.ple_right_half_circle_thin else return "" end end ---@function Function to format the tab title ---@param title string The original tab title ---@return string new_string Formatted string function M.format_inactive_tab_title(title) if title ~= "default" then return title .. " " else return "" end end ---@function Function to convert an hour to an angle ---@param hour string The hour to convert ---@return number The angle in degrees function M.get_hour_angle(hour) return (hour / 12) * 360 end -- Function to convert a hex color to its opposite brightness function M.invert_color_brightness(hex_color) -- Validate the input hex_color format if not hex_color:match("^#%x%x%x%x%x%x$") then error("Invalid hex color format. Use #RRGGBB.") end -- Remove the hash (#) from the hex color local r = tonumber(hex_color:sub(2, 3), 16) -- Red component local g = tonumber(hex_color:sub(4, 5), 16) -- Green component local b = tonumber(hex_color:sub(6, 7), 16) -- Blue component -- Check for valid RGB values before proceeding if not (r and g and b and r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255) then error("Invalid RGB values extracted from hex color.") end -- Calculate the brightness of the color using perceived brightness formula local brightness = (r * 0.299 + g * 0.587 + b * 0.114) -- Invert the color based on brightness if brightness < 128 then -- If the color is dark, make it lighter r = math.min(r + (255 - r) * 0.33, 255) g = math.min(g + (255 - g) * 0.33, 255) b = math.min(b + (255 - b) * 0.33, 255) else -- If the color is light, make it darker r = math.max(r - r * 0.66, 0) g = math.max(g - g * 0.66, 0) b = math.max(b - b * 0.66, 0) end -- Convert back to hex format, ensuring components are integers return string.format("#%02x%02x%02x", math.floor(r + 0.5), math.floor(g + 0.5), math.floor(b + 0.5)) end -- Function to get the complementary color of a given hex color function M.complementary_color(hex_color) -- Validate the input hex_color format if not hex_color:match("^#%x%x%x%x%x%x$") then error("Invalid hex color format. Use #RRGGBB.") end -- Remove the hash (#) from the hex color and extract RGB components local r = tonumber(hex_color:sub(2, 3), 16) -- Red component local g = tonumber(hex_color:sub(4, 5), 16) -- Green component local b = tonumber(hex_color:sub(6, 7), 16) -- Blue component -- Calculate the complementary color by inverting the RGB components local complementary_r = 255 - r local complementary_g = 255 - g local complementary_b = 255 - b -- Convert the inverted RGB values back to hex format return string.format("#%02x%02x%02x", complementary_r, complementary_g, complementary_b) end return M