on mod keys, register LGUI, LSFT etc. as normal mods
instead of weak mods:
- they won't be cleared when pressing another key (#188)
- they won't be cleared by layer switching
- LSFT(KC_LGUI) will now have the same behavior as LGUI(KC_LSFT)
- new macro_mods bit field for mods applied by macros
- weak_mods now only used for ACT_{L,R}MODS (i.e. LSFT, RSFT, LCTL etc.)
- clear the _weak_ mods on every key *pressed* such that LSFT etc.
can no more interfere with the next key
- removed access to layer 2 from ";" key
- "fn" key toggles both layers 1 & 2
- replaced media and mouse layer by fn layer
- renamed symbol layer to numbers layer
- moved all F-keys together on left hand
- home replaced by KC_TRNS to make backspace available
- prev/next moved left to space to restore ralt
- arrows moved down to have reversed T-shape
- added ctl on bottom right KpEnter, to match layer 0
- removed alt from mute, as it was already no more in layer 0
- keep home/end at the same location
- RAlt as first key on the bottom right row
- left/right arrows moved on the thumb, near the other arrows
- added Alt on App
- added Alt on Mute in Layer 1
- removed ALT from left spaces to avoid issues when pressing too slowly